Open, interactive city

Friday 25.5.2012

Otaniemi, Design Factory
Betonimiehenkuja 5c
Espoo 02150

Room: The Stage

 

Session I

Chair: Annukka Jyrämä

 

10.30-10.50
Caroline McCaw
Design and Social Histories: Heritage on Harbourside

 

10.50-11.10
Tricia Austin
Culture-led City Regeneration: Design Methodologies

 

11.10-11.30
Kristina Börjesson
“A True Public Place” or “By Invitation Only”?
Open Dialogues as a Mean to Redefine Cultural Space.

 

11.30-11.50
Break

 

11.50-12.10
Duncan Fairfax, Tom White, Liam Hinshelwood and Rebecca Barnett
Seeding Opportunity: How reappropriation of public space can catalyse sustainable behaviours

 

12.10-12.30
Carlo Franzato, Rodrigo Hanauer, Bruna do Nascimento Remus and Paulo Reyes
Co-Design for New Relations in an Open, Interactive City

 

Session II

Chair: Lily Díaz

 

15.30-15.50
Christina Bianchi
Helsinki towards a firmly grounded cycling culture: an ethnographic study about all-year-round cyclists

 

15.50-16.10
Markus Rittenbruch, Marcus Foth, Ricky Robinson and Daniel Filonik
Program Your City: Designing an Urban Integrated Open Data API

 

16.10-16.30
Barry Sheehan
Everyday Discoveries in Helsinki and Dublin: How PIVOT Dublin and the Institute of Designers in Ireland engaged in an open and participative competition as part of World Design Capital

 

16.30-16.50
Laura A. Delaney Ruskeepää
Helsinki’s Terrain Vague: Alternative Public Space and Expectant Design

 

16.50-17.10
Break

 

17.10-17.30
Michele Brunello and Giuditta Vendrame
Sant’ Erasmo, territory of Desire. Sant’ Erasmo toward Expo 2015

 

17.30-17.50
Davide Fassi and Liat Rogel
C’è spazio per tutti / There’s room for one more

 

Session III

Chair: Lily Díaz

 

18.00-18.20
Giorgia Lupi, Luca Simeone, Paolo Patelli, Salvatore Iaconesi
Polyphonic images of the cities. Mapping new human landscapes through User Generated Content

 

18.20-18.40
Georg-Christof Bertsch
Urban water – A challenge for product designers

 

18.40-19.00
Adam Thorpe and Lorraine Gamman
Design For Agnostic Space – Reviewing Design Strategies For Conflict Accommodation in ‘Wicked’ Design Scenarios